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Projects and Programs

There are a wide range of GAME projects "on the boards", or rolling out, that reflect custom content for different fields, modalities and themes. Many are being developed with collaborative partners who want to create content within this unique "multi-medium" platform called, eXperience - THE GAME™.

Click here to view some of the projects that are rolling out.

Millennial Time Capsule
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Custom Content: Projects and Programs

Contact us if interested to participate in any of these projects

1. Animals, Plants and Nature of our World (An Ark of content)
2. Ecological GREEN GAME (Environmental ways and means to a better world)
3. GAMESchool (In school, classroom version)
4. GAMEStorm™ (Organizational and Business version)
5. Community eXperience (A custom GAME designed for any tribe, village, town, city or nation. Ie. Los Gatos eXperience, Santa Cruz X, Napa X, Bay Area Xperience..)
6. Dream Myth Reality (A sci-fi series of the story behind THE GAME.)
7. THE GAME of Giving and Receiving (Sponsored by Humanity Unites Brilliance.)
8. Master Inspirational eXperience Collective wisdom drawing from the brightest inspirational teachers in the world, community and global power spots.)
9. Manifestor Road to Success (A manifestation training series by Steve Sakane, Master Manifestor and designer of the Batmobile, Vector and Speed Racer vehicle.)
10. Millennial TIMECapsule (For youth and the "Millennial generation" produced by the youth of today...and the future.)
11. Native American eXperience (Representing the native cultures of the world)
12. Return to Honor (Supporting Prisoner Redemption and Returning Veterans to be productive and honored as part of Society.)
13. Religions of the World (Representing all religions, past and present.)
14. Synchronistic Essence of THE GAME (The core GAME technology that recognizes the Iching, Kabala, Astrology, Numerology, Color healing, and other systems.)
15. Uniting the Nations (Cultural understanding and Conflict Resolution demonstrating how to play a "new global game.")
16. Virtual Reality eXperience (Virtual reality platform for THE GAME)
17. Stock Market Xperience (Unlocking the mystery behind the Stock market and how to pick stocks).
18. Resolutionary eXperience (Interpersonal and global Conflict Resolution.)
19. Wellness eXperience (Wellness investigation through internal communications that lead to spiritual, mental, emotional and physical health.)
20. XBS Reality TV GAME Show

Millennial TIME Capsule

Imagine what you would do if you received a series of profound email messages from someone claiming to be from our future? Even though referencing our then un-announced work to build and launch a digital "Millennial Timecapsule", when we receiving these emails from "The Traveler" in 1999 we passed them off as coming from someone who had too much time on their hands. After a couple years receiving an annual message, we could no longer ignore the incredible timing, especially with the prophetic message received 9/10/01. This caught our attention!

Since this time we began to hypothesize about the reality of who this being from our future is (or will be)...and began to fictionalize a story about a young traveler from the 31st century Silicon Valley... who has "hacked" into the mind bank of our present 21st century Earth, leaving a number of email messages for us to ponder... encouraging us to develop this Millennial Timecapsule. The call to arms for the Millennial generation is to, "Build a Better Future NOW!"

With recent data has verified the special nature of our young Millennials. Check out this article by Scott Degraffenreid, Social

Completed Timecapsule projects

Los Gatos eXperience Millennial Timecapsule
Crown Heights, Brooklyn Millennial Timecapsule
Link this to YOU TUBE

Return to Honor is a collaborative GAME content partner we are working with to develop a special card series designed for use within the prison system, so inmates can work with core existential issues, gain new tools and how to use this simple technology as one way to better your life situation and "improve your game."

Return to Honor sponsored three cards in our first printing, that includes a very dynamic "Go to I-SOULation (jail) until you redeem yourself" card. It is powerful, in line with the message of A Matter of Time and the "Return to Honor" organization. The GAME plan is to create a Game set designed to support inmates that have made a shift in their lives and those returning from the military as a way to "reintegrate" into society. Let us know if interested to be part of this project.

The Game has been a most uplifting and rewarding experience for us, both individually and collectively at the Return To Honor program. We continue to be amazed at the way people are impacted by what happens when they play the Game, and we are delighted to discover new friends and contacts who play it around the country and find out about us. Apart from that, we find that the Game helps us immensely as we use the cards in many other ways besides just "playing." You have come up with something powerfully impactful, and as such, it has become part of our everyday experience. Thank you!
Don Kirchner, Founder, Return To Honor
Sedona, Arizona

The Society for Return to Honor is excited to be in "The Game" - so many people have pulled our cards and make direct connections with our message. We know that we are touching hearts and minds through our involvement. This is a great marketing venue as well as a real relationship builder. With our book, A Matter of Time, the movie based on the book and our non-profit organization - we are getting exposure across the country. I absolutely recommend other businesses to get involved - we feel that the internet portion of Experience as well as the physical game are a tremendous asset in reaching thousands of people at a very deep grass-roots level.

Karen Stanwood, CEO, High Ground Productions, Inc.
Point Roberts, Washington

 

 

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